Previews
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Nevermore is now available in PDF and will hit shelves in November 2009. From the cover:

Expeditious Retreat Press presents the latest campaign setting for your 4th Edition game—Nevermore. Nevermore is a world where the imaginings of mortals come to life; every story ever told (or yet to be told) has its roots within this realm. From classical heroes to mythical creatures, the inhabitants of Nevermore and the land itself are gripped in a struggle between good and evil, between destruction and preservation, between dreams and nightmares. This is the promise and the peril of Nevermore. The question is… Are you willing to risk the nightmares of this world to live your dreams?

 
Nevermore includes 160 pages of campaign information, player and GM mechanics and unique magic items and monsters of Nevermore.
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1 on 1 Adventures #12: Journey into Riddle Canyon is now available in PDF and will hit shelves in November 2009. From the cover:

Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM.

 
This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Fighter level 6-8, with some minor scaling, Journey into Riddle Canyon is suitable for use with a traditional four-player party.
 
The shrieking goblins of the Barren Steppe have been unusually quiet as of late, and it is your task to uncover the cause of their decreased raiding. Are they amassing an army to invade civilized lands? Have they been displaced by hardier and more dangerous foes?
 
No one knows for certain, but wiser heads hope that Riddle Canyon holds the answer.
 
If you enjoy this adventure, look for future releases in the 1 on 1 Adventure line from Expeditious Retreat Press.
 
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The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14.

Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped to deal with the manifold, eldritch magicks in its possession. However, before the dread worm could wholly enslave the Northern lands, the great frost giant jarl Harold Hardrada managed to deal it a near-fatal blow. And so, the White Worm entered into a deep recuperative sleep until such time as it felt strong enough to challenve the kingdoms of the North once again.

Unfortunately, the White Worm has just awakened from its centuries-long slumber, and it trying to build up its magical army once again. The PCs can pervent the completion of such by retrieving the magical weapon of the long-dead frost giant jarl and then putting the abominable White Worm to the sword in its ice-walled citadel.

Written by Alphonso Wardern
Cover Art by Peter Mullen

To hit stores in October 2009.

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Coming in stores in October and now available in PDF.

A collection of 1 on 1 Adventures, now powered by Pathfinder Roleplaying Game!

Containing:

1 on 1 Adventures #1: Gambler’s Quest
1 on 1 Adventures #2: The Star of Olindor
1 on 1 Adventures #3: The Forbidden Hills
1 on 1 Adventures #4: The Sixth Cavalier
1 on 1 Adventures #5: Vale of the Sepulcher
1 on 1 Adventures #6: The Shroud of Olindor
1 on 1 Adventures #6.66: The Pleasure Prison of the B’thuvian Demon Whore
1 on 1 Adventures #7: Eyes of the Dragon
1 on 1 Adventures #8: Blood Brothers
1 on 1 Adventures #9: Legacy of Darkness
1 on 1 Adventures #10: Vengeance of Olindor