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HOT OFF THE PRESSES! -Advanced Adventures #34: The Crocodile's Tear, Advanced Adventures #33: The Halls of Lidless Shabbath, Advanced Adventures #32: The Palace Beyond

Advanced Adventures #34: The Crocodile's Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern continent.  The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden jungle filled with hostile natives, reachable only by crossing a pirate- and monster-infested sea. As the port winds fade into the winds of the open sea, the sails of The Mermaid billow firmly. Will the player characters survive the voyage, and will they find more than they bargained for? Oh, and was it mentioned that that two other trips set out before this one only to be swallowed up by the dense jungle…

Advanced Adventures #33: The Halls of Lidless Shabbath is an OSRIC(tm) module designed for 4-6 adventurers of levels 12-15. Rolled into a yard-tall, ivory scroll tube, the worn charcoal rubbing of a giant map etched into an ancient monolith hints that travel between worlds was once easy. More enticingly, the map pinpoints the entrance to the eldritch pathway. The crude rubbing shows nothing but the location of the ancient and legendary dungeon known as the Halls of Lidless Shabbath! The Halls are the home of the evil sorceress Shabbath. She was famed for having researched many new spells and created many unique magic items, as well as possessing fantastic treasures of gold and jewels, and the caves are also suspected to be a nexus of the planes. Little about the contents of the Halls themselves is known, save that Shabbath is rumored still to be alive, the Halls are reputedly haunted by demons, and a large warband or small army of trolls has been seen thereabouts.

Advanced Adventures #32: The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace’s corridors, turn around a corner, and then walk through another portal to end up in a far away land. But now the palace is deserted, and the magic that made it possible is slowly crumbling. Its pocket dimension is collapsing, and large sections of the palace have already fallen into Nothingness.

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